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Aescripts Origami 1.2.4 for After Effects Free Download ( Win & Mac)

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Aescripts Origami 1.2.4 for After Effects Free Download

Aescripts Origami 1.2.4 for After Effects  Free Download Latest . It is of  Aescripts Origami 1.2.4 for After Effects  free download.

Aescripts Origami 1.2.4 for After Effects Overview

The video is made with Origami (making of is on its way)

Voronoi Dealuney
Triangles1 Squares

Origami creates mesh from After Effects layers and animates it automatically in various ways.

anim-rotx anim-rotz anim-scale
anim-scale-pos anim-opac anim-trim

MESH GENERATION
The mesh can be generated from virtually anything: Shape Layer path / Layer Mask / Layer borders.

Voronoi Dealuney
Triangles1 Squares

 

Use mesh fragments any way you want. But the real magic of Origami is within its powerful animation engine.

ANIMATION
Animation is easy – select starting fragments, choose animation properties and click this fat ANIMATE button.

Origami engine will automatically build animation graph from the mesh and apply all transformations and expression.

Experiment! This is the best way to get unexpectedly cool results.

Control animation with custom effect and keyframes
It’s easy to add bounce and smooth motion to animation with a couple of keyframes.

interface-1 interface-2

TUTORIALS
Origami wokflow is a simple two step process. Though it’s never a bad idea to have a couple of handy tutorials.

These two tutorial will get you onboard in 15 minutes.

IMPORTANT NOTES

Origami creates fragments as separate After Effects layers, so it is extremely important to know that AE engine is not very fast when working with hundreds of layers. Experiment with the number of points for mesh generation to see the difference between 10 and 100. We’ve been working on Origami optimization for over a year and now we are mostly limited by After Effects’ own processing time, which we can’t influence.
Origami doesn’t work with bezier shapes yet. We are working on a polygon clipping algorithm to slice beziers. For now Origami will just use shape or mask vertices.

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