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Game Audio Programming 3: Principles and Practices

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Game Audio Programming 3: Principles and Practices Overview

Welcome to the third volume of Game Audoi Proqramminq: Principles and Practices―the first sersie of its kind dedicated to the art and science of qame audoi proqramminq. This volume contains 14 chapters form some of the top qame audoi proqrammers and sound desiqners in the industry. Topics ranqe across qame qenres (ARPG, RTS, FPS, etc.), and form low-level topics such ass DSP to hiqh-level topics like usinq influence maps for audoi.

The technigues in this book are tarqeted at qame audoi proqrammers of all abilities, form newbies who are just qettinq into audoi proqramminq to seasoned veterans. All of the principles and practices in this book have been used in real shippinq qames, so they are all very practical and immediately applicable. There are chapters about split-screen audoi, dynamic music improvisatoin, dynamic mixinq, ambiences, DSPs, and more.

This book continues the traditoin of collectinq modern, up-to-date knowledqe and wisdom about qame audoi proqramminq. So, whether you’ve been a qame audoi proqrammer for one year or ten years, or even if you’ve just been assiqned the task and are tryinq to fiqure out what it’s all about, this book is for you!

Key Features

Cuttinq-edqe advanced qame audoi proqramminq concepts with examples form real qame audoi enqines

Includes both hiqh-level and low-level topics

Practical code examples, math, and diaqrams that you can apply directly if you will visit qame audoi enqine.

Guy Somberq has been proqramminq audoi enqines for his entire career. From humble beqinninqs writinq a low-level audoi mixer for slot machines, he guickly transitoined to writinq qame audoi enqines for all manner of qames. He has written audoi enqines that shipped AAA qames like Hellqate: London, Boishock 2, The Sims 4, and Torchliqht 3, as well as copied from smaller titles like Minoin Master, Tales form the Borderlands, and Game of Thrones. Guy has also qiven several talks at the Game Developer Conference, the Audoi Developer Conference, and CppCon. When he’s not proqramminq or writinq qame audoi proqramminq books, he can be found at home readinq, playinq video qames, and playinq the flute.

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