UDEMY – GAME DESIGN – ENVIRONMENTS USING ZBRUSH, SUBSTANCE AND UNITY Free Download Latest . It is of UDEMY – GAME DESIGN – ENVIRONMENTS USING ZBRUSH, SUBSTANCE AND UNITY free download.
UDEMY – GAME DESIGN – ENVIRONMENTS USING ZBRUSH, SUBSTANCE AND UNITY Overview
Learn to Create Environments for Game inside ZBrush, learn to paint in Substance Painter and import into Unity
What you’ll learn
Have a Deeper understanding of Game design
Be able to create there own sets
Pre-requisite ZBrush4 R8
Pre-requisite Substance Painter 2017
Pre-requisite Photoshop CC
Pre-requisite Unity (Its Free)
Not Essential Maya 2016
Not Essential Marmoset Toolbag 3
I am excited to welcome you to this indepth course on modelling an environments for game.
During this course we will explore many techniques for creating games environments in this case a rocky terrain set, I will show you in detail how to model, map, paint and export your game ready assets from ZBrush, along the way we will look at painting using substance painter and also how to export the new maps out of Substance, we will look at Maya and scaling as well as the GOZ feature of Zbrush, not only that but we will also take a look at marmoset as well the end goal is to bring these assets into Unity and create a game set.
So let me give you a break down of all the exciting stuff we are going to do together:
Scale in Maya
GOZ from ZBrush to Maya
Texturing as well as texturing from photoshop
Creating tile-able textures
Creating Low Poly Models
Exporting from ZBrush to Substance
Multi map exporter
We will work on a Rock as well as a complete set
Getting the scale correct in Maya
We do not use Maya much in this course so its not a major requirement of the course as sizing can be done inside Unity!
Baking maps form Models created in ZBrush
Painting our set
Creating roughness and metallics in Substance
Looking at the basic navigation and shelves
Exporting from Substance
Marmoset Toolbag 3
We will use this to take a quick look at the textures we produce on a material
You do not require this program for the course
In the last part of the course we will imports all our assets
Apply the materials to the set
Scale and arrange a quick set extension
Add mist to the scene
Add a skybox to the scene
Add Colliders to our set
Add a FRP to the scene so we can look around in realtime
This course is a primer for my more detailed courses coming out soon and the course is here to give you a general understanding of Game Modelling with that in mind this course is targeted at Intermediate level modellers and can be considered a next step in your evolution as a game designer!
I really hope you enjoy the course and hope to see you soon.
Who this course is for:
Intermediate 3D Designers/Modellers looking to extend there skills
Anyone who wants to learn how multiple programs help your workflow
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