|GUMROAD – ARCHITECTURAL DESIGN FOR FILM BY NICK STATH
|update and Published
In this tutorial, I will show you how I designed an Architectural Environment for a film using both 2D and 3D methods.
We will first design a 2D sectional drawing in response to a brief, then take it into a 3D program to build a base for our final Concept Sketches.
– Translating ideas into a 2D cross-section (Procreate)
– 2D Cross-section to basic 3D model (Blender)
– Final 3D model overview (Blender)
– Timelapse: Painting over 3D (Procreate)
– Closing thoughts
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